Jamie Dunbar shows how to model, sculpt, UV unwrap, and texture Lapras in Blender.
A new tutorial from Dragonboots Studios shows how you can use Blender sculpting tools for character design.
In this three-part series, Jamie Dunbar shows how to sculpt the Pokemon Lapras using Blender. The three videos cover modeling, sculpting, UV unwrapping, texturing, modeling a small scene (including how to create hand-modeled waves in Blender), rigging and rendering.
About Jamie Dunbar.
For the past ten years, Jamie Dunbar has been running Dragonboots Studios, an animation studio based in Brisbane, Australia. He has a wealth of experience with character design and has created animated cartoon characters for the Myer’s Christmas display and the Texas Children’s Hospital.
In his spare time, Jamie helps run monthly meetup events for the Digital Labourer’s Federation, an Australian animation and VFX group with over 3,000 members.
Dragonboots Studios website: https://dragonbootsstudios.com/
Brisbane DLF: www.facebook.com/groups/brisbanedlf