How to Build FK, IK, Bendy Bone, and Spline IK Rigs in Blender

Dikko runs through rigging the same arm 4 times, using FK, IK, Bendy Bones, and spline IK in Blender.

A new tutorial from Richard Shilling (Dikko!) offers a step-by-step guide to building some of the most common character rigs components. There are a few different methods or systems for creating animate-able rigs in 3D. These consist of FK, IK, and stretchy type limbs and spline IK – Each handing a specific task in animation scenarios.

FK, IK, Bendy Bones, and spline IK.

While rigging components for limbs are pretty much standard amongst 3D Apps, Blender has a unique Bendy Bone, a more intuitive and flexible stretchy bone system. The tutorial is an excellent introduction for Maya/Max users who wish to transfer their rigging skills to Blender.

About Richard Shilling.

Richard “Dikko!” Shilling is an independent artist and 3D generalist based in Melbourne, Australia.

Some of the links on lesterbanks are "affiliate links", a link with a special tracking code. This means if you click on an affiliate link and purchase the item, we will receive an affiliate commission. The price of the item is the same whether it is an affiliate link or not. Regardless, we only recommend products or services we believe will add value to our readers. By using the affiliate links, you are helping support our Website, and we genuinely appreciate your support.