Flat Characters in Maya, How to Rig Eyes

James Crossley shows his technique for rigging eyes and brows for a flat character.

If you haven’t already, you should check out James Crossley’s series on rig flat characters in Autodesk Maya. Crossley covers rigging individual elements like legs, bodies, faces, and now the eyes. A character’s eyes are critical to animation, so there are inherently more controls involved.

Managing Controls With Visibility.

Crossley shows some of his methods for managing all the controls needed for a character’s eyes, which typically all happen in such a small space. The tutorial shows how you can use the visibility attributes to make groups of controls visible when you need them quickly.

Some of the links on lesterbanks are "affiliate links", a link with a special tracking code. This means if you click on an affiliate link and purchase the item, we will receive an affiliate commission. The price of the item is the same whether it is an affiliate link or not. Regardless, we only recommend products or services we believe will add value to our readers. By using the affiliate links, you are helping support our Website, and we genuinely appreciate your support.