James Crossley shows his technique for rigging eyes and brows for a flat character.
If you haven’t already, you should check out James Crossley’s series on rig flat characters in Autodesk Maya. Crossley covers rigging individual elements like legs, bodies, faces, and now the eyes. A character’s eyes are critical to animation, so there are inherently more controls involved.
Managing Controls With Visibility.
Crossley shows some of his methods for managing all the controls needed for a character’s eyes, which typically all happen in such a small space. The tutorial shows how you can use the visibility attributes to make groups of controls visible when you need them quickly.