Flat Characters in Maya, How to Rig Mouths

James Crossley shows how to rig mouths for flexible shapes and controls.

James Crossley’s series on rigging flat characters in Autodesk Maya gets a new installment looking at how to rig mouths with lots of controls. James covers the concept of using replacement shapes and how to create the rigging work for each of them.

Constraints become an essential way to easily animate controls without having to hunt for them.