Houdini to Substance Painter Workflow for Heightfield Terrains

Bubble Pins shows a workflow for texturing terrains from Houdini with Substance Painter.

A new tutorial from Bubble Pins shows how you can set up a workflow between Side FX Houdini and Substance Painter to create and texture heightfield terrains, keeping everything procedural.

“Here I demonstrate how to export a simple heightfield from Houdini and import it into Substance Painter.”

The tutorial shows how to generate mask images using all the Heightfield information from the erosion node, such as cliffs, water, and debris. “Then we use these mask images and plug them into the Substance Painter to setup materials for shading.”

Some of the links on lesterbanks are "affiliate links", a link with a special tracking code. This means if you click on an affiliate link and purchase the item, we will receive an affiliate commission. The price of the item is the same whether it is an affiliate link or not. Regardless, we only recommend products or services we believe will add value to our readers. By using the affiliate links, you are helping support our Website, and we genuinely appreciate your support.