Bubble Pins shows a workflow for texturing terrains from Houdini with Substance Painter.
A new tutorial from Bubble Pins shows how you can set up a workflow between Side FX Houdini and Substance Painter to create and texture heightfield terrains, keeping everything procedural.
“Here I demonstrate how to export a simple heightfield from Houdini and import it into Substance Painter.”
The tutorial shows how to generate mask images using all the Heightfield information from the erosion node, such as cliffs, water, and debris. “Then we use these mask images and plug them into the Substance Painter to setup materials for shading.”
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