Simon Verstraete shows how to make that coveted Ghibli-style waving grass in Houdini.
In his latest tutorial covering the stylized arts, Simon Verstraete uses Side FX Houdini’s procedural workflows to generate the grass cards for Unreal Engine. The tutorial shows how to use the fur and hair features in Houdini to make grass quickly and how to get the results into Unreal to start the materials there.
“Overall the material is simple to give you an idea of how you could create stylized grass. The result is a base setup for stylized grass. You can further keep pushing this material and make this look even better or optimize it further. “
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