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How to Build Camera Culling with Geometry Nodes

By March 13, 2021No Comments

Erindale Woodford shows a simple camera frustum culling effect with Blender.

Eery Blender update adds more functionality to the “everything nodes” project. Have a look at this new tutorial from Erindale Woodford, who shows us how easy it is to create a camera culling system using nodes. The system will create an effect where objects will only show where the camera is pointing in Blender.

The simple frustum culling setup uses Blender’s Dynamic Paint and Geometry Nodes in Blender 2.92 and doesn’t require any math at all. Easy!

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.