How to Use Height Maps as Input for Normal Information in Substance Painter

Xolotl Studio shows how to make normal map details from height information in Painter.

A new tutorial from Xolotl Studio (Ymmanuel Flores) shows how you can use height maps as an input in Substance Painter to create Normal map details. 

It’s a handy technique when you want to use procedural elements to add more details to your Normal maps without the weight of extra subdivided geometry.