The Importance of Vertex Order in Stardust Reveals

FriedPixels shares a vertex order tip for creating reveals and scan animation effects with Stardust.

It’s a simple concept, and yet it might not be common knowledge that everything you draw on the computer has an order to it. The order of things is pretty much hidden from us, but it’s still a thing that we can change, and it’s essential for a lot of things. One thing is creating scan-effects or reveals from 3D objects in Stardust.

Check out this tutorial, James Ramirez (Freidpixels), who updates an older tutorial that shows how to use 3D objects in Stardust to create FUI scan-effects or animated reveals. The tutorial uses Maya to change an object’s vertex order so that you can plan how the effects will play out in Stardust under After Effects.

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