Dimitris Katsafouros steals the false-color technique from videography and applies it to rendering.
A new video from Dimitris Katsafouros shows how you can borrow a false-color technique typically associated with the videography world and apply it to 3D.
False color, or pseudo color, is a way to evaluate exposure using color-mapped values to the luminance of an image.
“Just because we have the ability to export a 32 bit render doesn’t mean we should!” Dimitris says. Watch the tutorial and learn how to expose your renders through the use of false colors properly.
“Easily one of the most visual exposure tools available and all that without exiting C4D.”