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How to Generate Bridges from Paths Procedurally in Houdini

By June 16, 2021No Comments

Indie-Pixel shows how you can find and generate bridges from paths and terrains.

Indie-Pixel’s (Kenny Lammers) last tutorial covered creating a slope reduction against paths procedurally designed to get game artists started. That tutorial showed a couple of ways to level paths for game levels or terrains after the game artist has laid down a curve.

His latest shows how you can find and generate bridges from paths and terrains in Side FX Houdini procedurally. “This is especially useful if you are building large worlds procedurally.”

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.