How to create and animate Vitruvian Bones in Moho

Víctor Paredes covers working with Moho’s new Vitruvian Bones for rigging and animation.

A new tutorial from the Moho Product Manager Víctor Paredes shows how you can create, rig, and animate using Moho’s new Vitruvian Bones system.

Vitruvian Bones.

Vitruvian bones allow you to set up a puppet rig for animating foreshortening and other complex actions. “Inspired by Da Vinci’s Vitruvian Man drawing, Vitruvian Bones are a new and powerful way to rig your characters.” The V-bone system lets you have alternate drawings and sets of bones. For example, you can have different heads, each with its controllers, or the same limb in different perspectives.

“Animating foreshortening and complex actions is easier than ever! Inspired by Da Vinci’s Vitruvian Man drawing, Vitruvian Bones are a new and powerful way to rig your characters.”

“The intuitive V-bones system allows you to alternate different drawings and sets of bones. For instance, you can have different sets of heads, each with its own controllers. Or the same limb in different perspectives. Vitruvian bones will allow you to group and animate them on the fly just by switching from one to the next. Apply them to any part of the body or even switch entirely different bodies!! “

The new bone system makes it a lot easier to have rigged characters with the appeal of traditional animation.

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