Indie-Pixel shows how you can find and generate bridges from paths and terrains.
Indie-Pixel’s (Kenny Lammers) last tutorial covered creating a slope reduction against paths procedurally designed to get game artists started. That tutorial showed a couple of ways to level paths for game levels or terrains after the game artist has laid down a curve.
His latest shows how you can find and generate bridges from paths and terrains in Side FX Houdini procedurally. “This is especially useful if you are building large worlds procedurally.”