Arman Harutyunyan walks through rigging a feathered serpent using Spine 2D.
It’s kind of a long video, taken from a live stream, but if you want to look at how Spine 2D Animation rigging works, check out this new demonstration. Animator Arman Harutyunyan works on rigging a feathered serpent, creating a rig for the creature.
Spine 2D is a fantastic piece of software, and it has everything that an animator needs, including bones, IK systems that include stretchy IK and now soft IK, and animation constraints.
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