Rigging an Eye in Spine 2D With IK and Constraints

Arman Harutyunyan shows how to rig an eye for blinking and looking around Using Spine 2D.

Check out this tutorial from animator Arman Harutyunyan, showing how you can use Spine 2D’s IK and constraints to rig complex motion for eyes. The tutorial covers creating an eye rig that can blink and look around.

The rig includes controls for the pupils, effortless blinking, and more. Esoteric Software’s Spine 2D animation is a fantastic tool for animators. The number of animation tools and workflow makes it miles ahead of larger packages like Ae.

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