Simon Verstraete shows a fundamental approach to make a procedural bridge.
Simon Houdini (Simon Verstraete) posts a new tutorial that looks into creating a procedural bridge in Side FX Houdini that also shows off the basics of Houdini’s workflow.
The tutorial covers creating a system where a curve or line can stand in as the foundation for a bridge. “First thing to do is control the bridge shape by a ramp. This makes it easier for controlling and art directing the shape.” Verstraete says. “Next steps involve procedural modelling. Like using a sweep node so give the input curve basic geometry. From that geometry it can be extruded and then beveled to create planks or stone borders.”