Pierrick Picaut shows how to make a real-time explosion in Blender with Particles and planes.
This new and free tutorial series from Pierrick Picaut shows how you can make a real-time explosion in Blender for the EEVEE viewport renderer. The tutorial covers creating a great-looking explosion with a particle system, 2D planes, and shaders.
About Pierrick Picaut.
Pierrick Picaut is a Blender Foundation Certified trainer and CG Director at Atypique Studio, a french Indie game studio. Picaut is creating deep-dive tutorials that cover industry-standard workflows in Blender. If you haven’t already, you can check out more of his tutorials here.