Applying the Principles of Animation in Blender

Pierrick Picaut covers the vocabulary and mechanics for animation in Blender and other 3D packages.

It’s impossible to speak about animation without mentioning the principles too. It even goes beyond that if you are starting with animation, you need to know the language and terms.

This new tutorial from 3D animator Pierrick Picaut helps define the terms that get thrown around a lot in animation and looks into how the principles of animation apply in 3D.

About Pierrick Picaut.

Pierrick Picaut is a Blender Foundation Certified trainer and CG Director at Atypique Studio, a french Indie game studio. Picaut is creating deep-dive tutorials that cover industry-standard workflows in Blender. If you haven’t already, you can check out more of his tutorials here.

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