“Frosty” shows how you can use a signed distance field to create waves around anything.
This new (audio-less) tutorial from Youtuber “Frosty” dives into creating wave outlines around any mesh in Maya using Bifrost. The technique uses volumes and a signed distance field. It’s likely possible to use a different method of finding the first location and then quickly calculating the distance.
On a parallel relation, when talking about Bifrost liquids rather than meshes, check out how to create ocean waves using BOSS.