How to Create and Look-Dev Oceans with BOSS

Sam Biddle shows how easy it is to create realistic oceans using BOSS in Maya.

Maya has a few tools for creating large-scale bodies of water, from a simple displacement setup to full-on simulations. There also happens to be BOSS (Bifrost Ocean Simulation System). The Maya tool helps create waves, ripples, and wakes, starting with a flat mesh and a mix of layers solvers, where each element is independent of the resolution of the others.

This new tutorial from Sam Biddle covers how to create oceans with BOSS and shows a simple look-dev process for getting great results. “This will be a quickfire look at creating quick and easy setups for large bodies of water using Maya’s Bifrost Ocean Simulation System (BOSS),” Biddle says. The Maya learning channel has a four-part series covering all the different tools available with BOSS for a more in-depth look.

Some of the links on lesterbanks are "affiliate links", a link with a special tracking code. This means if you click on an affiliate link and purchase the item, we will receive an affiliate commission. The price of the item is the same whether it is an affiliate link or not. Regardless, we only recommend products or services we believe will add value to our readers. By using the affiliate links, you are helping support our Website, and we genuinely appreciate your support.