Bruce Lee previews his procedural cloud modeling nodes for Maya Bifrost.
Maya Bifrost artist Bruce Lee shows off some of his new compounds for Maya Bifrost designed specifically for procedurally modeling clouds. The series of nodes for Bifrost will allow artists an easy way to model volumetric clouds while still offering advanced controls procedurally.
The beta of the Bifrost Cloud nodes will be available on the Bifrost Addicts Discord.
More on Clouds in Maya.
Morteza Ahmadi (CGElementary) shows how easy it is to create a quick-ish sky cloudscape with Bifrost.
Bruce Lee shows how he created great large cumulus clouds with Bifrost scattering and field nodes.
Arnold Rendering Specialist Lee Griggs shows a fast and easy way to create clouds with Arnold in Maya using Maya’s cloud texture.