How to Animate Water Bubbles Through a Pipe in Houdini

Ronald Fong shows how to make a particle simulation to act as bubbles through a pipe in Houdini.

Ronald Fong’s Houdini/Houdono series serves as a dive for new users to Side FX Houdini. This latest installment shows how to make a liquid simulation without the complexities and simulation times of FLIP (fluid-implicit-particles). The tutorial still uses particles as a cheap simulation to mimic the look of bubbles. This way, you don’t have to simulate actual water.

About Ronald Fong.

Ronald Fong is an animation director specializing in 3D animation and motion design for digital media marketing, advertising, commercials, and films.

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