Thomas James looks at some of the basics of VEX in Houdini, covering variables, attributes, and inputs.
This new tutorial series from Thomas James covers all the basics for using VEX in Side FX Houdini. The latest goes over some of the differences between Variables and Attributes and the inputs of an attribute wrangle.
VEX is a high-performance expression language in Houdini offering evaluation close to compiled C/C++ code.
About Thomas James.
Thomas is an FX TD/Houdini Generalist working in the South of England; check out his work here.