Junichiro Horikawa starts a new series explaining the basics of VEX for algorithmic design.
Junichiro Horikawa is a forerunner in using Houdini for procedural works. So much so that he has an Algorithmic Design Workbook that allows you to explore multiple possibilities in the procedural modeling process.
His latest series dives into and explores using Houdini’s VEX for algorithmic design. “This is a new series I’ve started explaining the basics of VEX for algorithmic design / procedural modeling which I’m using in daily basis.” The first in the series, Horikawa explains every attribute’s foundations, which is essential when using VEX.
About Junichiro Horikawa.
Born in Tokyo / Japan. MSc in Meiji University. March in Columbia University AAD. Worked in Noiz Architects for four years and working as a freelance right now, mostly in the architectural / IT field. Junichiro Horikawa works with algorithmic and parametric design in architecture. He takes an interest in VR, AR, Games, and other media. Mostly interested in crossing those two fields together to create a better design system.