How to Cull by Distance With Geometry Nodes in Blender

Kammerbild shows how to cull by distance with Geometry Nodes when using particles in Blender.

One way to get better performance is to simply dynamically get rid of the objects that the camera cant see. Let’s say you are scattering objects on an environment model; you can automatically remove or cull things far in the distance based on the camera position.

This new tutorial from Kammerbild shows how to cull by distance with Geometry Nodes in Blender. There is a bit of math involved, but as Kammerbild mentions, “It is not as flashy as usual, but sometimes a little math can be fun… right?”

More on Cull By Distance.

A while ago, Erindale Woodford showed how easy it is to create a camera culling system using nodes. The system will create an effect where objects only show where the camera is pointing in Blender. Visit that tutorial here.

Some of the links on lesterbanks are "affiliate links", a link with a special tracking code. This means if you click on an affiliate link and purchase the item, we will receive an affiliate commission. The price of the item is the same whether it is an affiliate link or not. Regardless, we only recommend products or services we believe will add value to our readers. By using the affiliate links, you are helping support our Website, and we genuinely appreciate your support.