Tom Cowles covers compositing CG assets from Blender to Hitfilm. The FX Home team posts a multipart look at working with both Blender and Hitfilm for creating CG assets and compositing them into your film.
Tag Archives: blender tutorial
Cody Winchester shows a trick to get curves working as custom bone shapes in Blender. A neat rigging thing in Blender is that you can designate objects as custom bone shapes. The bone will take