How to Use Substance Painter to Create Tileable Environment Materials

Wes McDermott looks at using Substance Painter to create tiling environment materials and meshes.

This new tutorial by Wes McDermott offers some great techniques for using a substance painter to create some tileable environment materials. The tutorial covers blending materials working with displacement, and using Painter’s brush tools to fix any issues.

Wes creates and exports a mesh from Painter with textures as a nanite mesh in Unreal Engine 5.

Also, the video runs through the process of rendering the exported displacement map using substance Stager, which helps check the displacement and produce some Ray Trace renders.

Some of the links on lesterbanks are "affiliate links", a link with a special tracking code. This means if you click on an affiliate link and purchase the item, we will receive an affiliate commission. The price of the item is the same whether it is an affiliate link or not. Regardless, we only recommend products or services we believe will add value to our readers. By using the affiliate links, you are helping support our Website, and we genuinely appreciate your support.