Nathan Duck shows how to work with Geometry Nodes to make a looping mograph animation.
This tutorial series from Nathan Duck (Ducky 3D) continues his dive into working with Blender Geometry Nodes to create motion graphics animations. His latest shows how to make an infinite loop animation.
The tutorial covers some procedural shading, geometry nodes building, and lighting.
Also, check out this tutorial that shows how to use the Proximity Node to create simple mograph-like animations.
About Nathan Duck.
Nathan Duck creates immersive visual experiences through vibrant animations, beautiful 3D environments, and concert visuals.
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