Getting Started Hard Surface Modeling With Plasticity

Alberto Cordero has this quick-start guide for creating hard surface models with Plasticity.

This five-part series from Alberto Cordero is a quick-start guide for working with the new Plasticity app and building hard surface models.

Plasticity is a solids/SDF-based workflow built for artists, with simple tools and features to remove the barriers typical of working with traditional CAD DCCs.

About Alberto Cordero.

Alberto Cordero is an Associate Environment Artist at High Moon Studios (Warzone) and the founder of The Weekend Projects” Discord Community.