How to Create Geometry-Based Lighting With Solaris in Houdini

Chetal Gazdar shows how to convert geometry into lights with Solaris in Side FX Houdini.

This new tutorial from Chetal Gazdar walks through how to convert geometry into light sources in Houdini using Solaris. Chetal shows how to make an emissive material with Karma and make the geometry act like a light source.

The tutorial also covers how to emit light based on the color of the points in the geometry so one light source can have more subtle details.

Solaris is Houdini’s Look-Development environment for Universal Scene Description-based scene graphs. Solaris encompasses many disciplines, including scene building, layout, lighting, and rendering tools.

Some of the links on lesterbanks are "affiliate links", a link with a special tracking code. This means if you click on an affiliate link and purchase the item, we will receive an affiliate commission. The price of the item is the same whether it is an affiliate link or not. Regardless, we only recommend products or services we believe will add value to our readers. By using the affiliate links, you are helping support our Website, and we genuinely appreciate your support.