Chetal Gazdar shows how to convert geometry into lights with Solaris in Side FX Houdini.
This new tutorial from Chetal Gazdar walks through how to convert geometry into light sources in Houdini using Solaris. Chetal shows how to make an emissive material with Karma and make the geometry act like a light source.
The tutorial also covers how to emit light based on the color of the points in the geometry so one light source can have more subtle details.
Solaris is Houdini’s Look-Development environment for Universal Scene Description-based scene graphs. Solaris encompasses many disciplines, including scene building, layout, lighting, and rendering tools.