How to Create Stylised Smoke Trails With Simulation Nodes in Blender

Bradley Animation shows how to work with the new Simulation Nodes in Geometry Nodes to create stylized smoke trails behind a moving object.

Blender 3.6 included a new set of geometry nodes specifically for simulations. This tutorial by Bradley Animation shows how to work with the new Simulation Nodes in Geometry Nodes to create a stylized smoke trail, which you can reuse anywhere.

The tutorial covers the foundations of memory falloff, how to instance particles, and how to transform the inertial movement into smoke trails.

More Simulation Nodes in Blender.

Check out BlenderDiplom’s Gottfried Hofmann’s attempts to make simulation nodes more manageable. The tutorial series shows how sim nodes work from all aspects by creating a particle system from scratch. Visit that tutorial here.