How to Export Houdini Particles to Maya Using Alembic and Arnold

Thomas Renault uses the Alembic format and Arnold Render to export particle grains from Houdini to Maya.

A while ago, Thomas Renault showed how to export Houdini particle simulations that used Bifrost to Maya. With this latest tutorial, Thomas shows that it’s possible to create the same export using only the Alembic file format and Arnold Render in Maya.

The tutorial that handles this new process came from user communities on the previous two, which you can find below.

About Thomas Renault.

Thomas Renault is a Houdini senior generalist and supervisor specializing in FX, grooming, and pipeline workflows from Montpellier, Occitanie, France.