Mark Masters shows how to create game transition animations with an Idle-to-Walk transition in Maya.
Mark Masters, a seasoned Animator, shows how to create transitions between animated cycles like the ones typically needed in Game development. “Transition animations are a segment of game animation, so learning workflows to implement them quickly and iterate is essential.” Masters mentions.
The tutorial uses Maya’s Animation Layers to create the transitions between all the animations needed.
About Mark Masters.
Mark Masters is a Senior Animator II for Blizzard and has worked on such titles as Spyro: Reignited Trilogy, The Elder Scrolls Online, and Dauntless.