Working With the Procedural Foliage Tool in Unreal Engine

Reza Sarkamari offers a quick start guide and explores the functionality of the Procedural Foliage Tool and its properties in Unreal Engine.

Unreal Engine’s Procedural Foliage Tool allows you to spawn plants, trees, or any other type of foliage across your Unreal scenes. Reza Sarkamari shows how to create an entire forest using the Procedural Foliage Tool while covering the essential parameters and attributes.

“Throughout this Quick Start tutorial, you will learn to create, configure, and spawn an entire forest’s worth of trees within UE5.”

About Reza Sarkamari.

Reza Sarkamari has nearly two decades of experience in the industry and is a Maya Certified Professional, a Nuke Certified Trainer, and an Adobe Certified Specialist.