Duncan Rudd shows how to roll any mesh object dynamically using Geometry Nodes in Blender.
This new tutorial from Duncan Rudd walks us through creating a Geometry Nodes setup in Blender that can dynamically roll objects of any shape.
The tutorial shows how to use Blender’s Simulation Zone to leverage a system that understands where the ground is and how to collide with it so that objects can roll no matter their shape. The tutorial is compatible with Blender 3.6 onward.