How to Roll Any Object in Blender Using Geometry Nodes

Duncan Rudd shows how to roll any mesh object dynamically using Geometry Nodes in Blender.

This new tutorial from Duncan Rudd walks us through creating a Geometry Nodes setup in Blender that can dynamically roll objects of any shape.

The tutorial shows how to use Blender’s Simulation Zone to leverage a system that understands where the ground is and how to collide with it so that objects can roll no matter their shape. The tutorial is compatible with Blender 3.6 onward.