Duncan Rudd shows how to distribute feathers across the surface of a bird wing using Blender’s Geometry Nodes.
Birds and specifically bird wings pose a compelling rigging problem. Feathers need to work with the poses and distribute feathers based on the wing’s appearance.
Ribbons and the like are typically a solution, but any distribution can benefit from a procedural system. Watch this short tutorial from Duncan Rudd that shows how to use Blender’s Geometry Nodes to distribute and rig a bird wing.
You can download the project’s starting and final Blender scenes to dissect the techniques.