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Creating an Overgrown Environment – Level Design Memoirs Part 01

By August 22, 2011No Comments

Julio Juarez posts on a new series of his entitled “Level Design Memoirs” a series showing how Julio Juarez approaches level design environments. The first memoir is called Overgrown and deals with the illusion of overgrown plants and how they will effect the surrounding structures of the level. Check out the UDK tutorial Level Design Memoirs Part 01 – ‘Overgrown’ on Julio Juarez’s site here.

This is the first tutorial of the series titled ‘Level Design Memoirs’. The series will show how I approach level design in my environments, and the thought process behind creating the individual assets. The first installment is titled “Overgrown” which focuses on creating the illusion of overgrown plants and how it affects the surrounding architecture. It also focuses on techniques that I’ve gathered throughout the years in regards to creating appealing distribution of these assets throughout the scene.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.