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Springs & 3 Point Constraints in Softimage ICE

By August 31, 2011No Comments

Christian Gotzinger takes a look at the Spring or Car suspension system that he created a while back and demonstrated how to create a 3-point constraint for such a system using Softimage ICE nodes.

Christain notes on his tutorial: “We take a look at the spring / car suspension system I showed a few days ago, and we make a 3-point constraint using ICE nodes. I found the spring equation on Wikipedia, and I hope I explained it correctly. I’m not a physics expert…
Please keep in mind that the suspension system is extremely basic. I put it together over the course of about 40 minutes, just to see if it would work. An obvious improvement would be to ensure that the four top particles always stay within one plane (because the car body is rigid). After all, it’s not the wheels that pull the car down, it’s the car that pushes the wheels down. So in actuality, there can be situations where a wheel does not touch the ground at all, while in my current system they always do. Another obvious addition would be the automatic calculation of wheel rotation, steering abilities etc. etc.”

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.