Stuart Christensen returns with a look at nCloth Systems in Maya in conjunction with dynamic constraints allowing you to create clothing for characters.
From Stuart’s tutorial post: “This tutorial by Stuart Christensen will help you place clothing on a character using Maya’s nCloth system. By using Dynamic Constraints, you can make clothing stick to exact points on a model by using a simple locator and transform constraint. Once constrained, it’s just a matter of adjusting the nCloth properties for controlling the flow and feel of a fabric. This basic tutorial will help you understand how nCloth works and the limitless possibilities it provides for creating not just fabric, but a whole range of other mesh type creations!”