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3Dtutorialszbrush

How To Edit Model Topology in ZBrush

By December 9, 2011No Comments

Nick McGavern demonstrates how to take existing geometry in ZBrush and edit the topology so the model is better suited for production needs.

This is a short demo showing how to take existing geometry and to edit the geometry/topology to better suit your mesh needs.
Load a Zsphere. Tips -Hovering over the verts will turn your brush green, you can then click on that vert to use as a starting point.
To reset the beginning point of your vert placement, double click in space, otherwise it will start at the center of your zsphere.
Make your draw size about 1-3 so you are only effecting one vert at a time. This method can also be used to merge two tools, once they have been merged down to one. Also great way to add geometry to a sculpture without having to venture out to another program.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.