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Newton Physics for After Effects Adds Collision Filtering & Super Slow Motion

By February 14, 2012No Comments

The Motion Boutique posts a look at the latest features in the Newton Physics Engine for After Effects. Based on the Box2D Physics Engine, Newton interprets each 2D layer as a rigid object in a real environment. Once the simulation is calculated, the corresponding animation is recreated in After Effects as keyframes.

A little overview of the features of Newton v1.1:

  • Collision Filtering – Assign collision groups to bodies, and decide which group can collide
  • Time Divider – Create super slow motion!!
  • Auto Load/Save Settings – Automatically load or save scene settings
  • and many bug fixes and improvements

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.