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3Dmaritutorials

Creating Procedural Edge Masks in Mari Using the Surface Normal Node

By April 1, 2013No Comments

In expanding on his premise for building masks procedurally in MARI 2, Jens Kafitz takes a look at using a modified version of the Surface Normal Node in MARI to dynamically create edge masks based on the original model’s edges.

This tutorial focuses on how to use a custom Version of the Surface Normal Node to create dynamic edge masks

Jens shows a simple example showing how to create a procedural edge mask on a game model, and then demonstrates the same technique on a more complex model, and notes that the Custom Surface Normal Node can be found at MARI ideas here.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.