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Creating Stretchy IK Limbs with Houdini Channel Operators

By May 28, 2013No Comments

Diving into learning SideFX Houdini, Marco Giordano shares his experiences in the process with this latest installment for rigging and TD work with SideFX Houdini, showing how to create a stretchy IK set up with Houdini CHOPs.

we are going to create a stretch IK in Houdini by pluging togheter some node in the chop network

If you are unfamiliar, Houdini shortens its operators, so a CHOPs is a channel operators that can be used to create procedural animation and audio manipulation.

Marco also makes the files available for download, so check out the Houdini Rigging an Stretchy IK Chain Using CHOPs tutorial here.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.