Crowd sims have always enjoyed an efficient workflow in Houdini, with the release of Houdini 15, the workflow has improved even more.
Side Effects 3D Software Developer Cameron White conducts a masterclass on the new workflows for creating crowds in Houdini 15.
[pullquote]This masterclass provides an overview of several new features and improvements for crowd simulations in Houdini 15[/pullquote]The Masterclass covers using layers for crowds, rag dolls and some new workflow improvements that were implemented in Houdini 15.
Cameron does a little review for how crowd-simulations work in Houdini before moving forward in covering the tools for creating additional layers for a crowd agent, rag doll simulations, the material stylesheets, and much more.
The project files can be found on Side Effect’s site here.