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maya tutorial, ambient occlusion with transparency texture

By June 3, 2010January 28th, 20114 Comments
lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.

4 Comments

  • hernan says:

    if you are using ambient occlusion as a render pass for compositing, this would still be an incorrect way to use ambient occlusion. Note that in the example render there is a light in the upper right corner, yet the AO pass is just as dark on the lit side as the the non lit areas.

    http://mentalraytips.blogspot.com/2008/11/joy-of-little-ambience.html

    • lesterbanks says:

      I see what you are saying, and you are right! I think the “take away” from Ashman’s tutorial was more meant for the shader itself and not so much the AO process though! – lesta.

  • hernan says:

    True. I just find it odd that in just about every AO tutorial – be it using 3d software or in post, setting up the shader, rendering, etc – no one ever seems to mention that using a global occlusion pass is wrong.

    • lesterbanks says:

      thats a great opportunity for a tutorial! It is our responsibility to teach so crap doesn’t get passed down as habits… especially someone as talented as you dood. tutorial!