If you are a fan of the auto-rigging tools under the Rapid Rig brand, you have reason to rejoice. Rapid Rig Modular 2 adds a wealth of great new user-driven features both in rigging and animation.
[pullquote]As the name states, rapid, is the key behind the powerful and flexible rigging toolset.[/pullquote]If you are not familiar, Rapid Rig Modular is an auto-rigging tool for Maya, that allows you to create characters from the ground up, in a modular way. As an example, you can start with a spine, and then ad to it as many arms or legs as you need.
Rapid Rig Modular 2 adds the ability to place a custom pivot for the hands and feet. This will make it easier to have them planted firmly in place, or animated with a custom pivot point. Rapid Rig Modular 2 focuses on incorporating user requests.
An example of this would be that now, all of the joints in RRM 2 now work with mirrored behavior. You can select controls on either side of the rig and rotate them, and have them behave as expected.
Another great addition is a new soft IK behavior for the joints. This can easily eliminate troubled “popping” of knees and elbows and the like, by using a new “Dampen Softness” setting in the channel box.