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Creating a Procedural Crystal City in C4D

By September 23, 2016No Comments

Motion Designer Daniel Danielsson posts a four part look into creating a procedural crystal city in Cinema 4D, that covers modeling all the way up to animation and rendering. The crystal city makes use of simple shapes in C4D along with cloners, MoExtrude, deformers and effectors. Parts two and three have a look at creating the materials and environment, along with the particles which add a noise touch to the piece.

 

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.