Fredrik Averpil with two great articles on using linear workflow with Autodesk Maya and Nuke. The article covers what sRGB/gamma 2.2 is for and why it’s a good idea to render images in linear data throughout the pipeline. This represents Fredrik’s take on a linear workflow with Maya and Nuke as well as a bit of history on the subject. – really good stuff. Check out linear workflow part one, and linear workflow part 2.
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linear workflow with maya and nuke
lesterbanks
3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.
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