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linear workflow with maya and nuke

By July 19, 2010January 28th, 2011No Comments

Fredrik Averpil with two great articles on using linear workflow with Autodesk Maya and Nuke. The article covers what sRGB/gamma 2.2 is for and why it’s a good idea to render images in linear data throughout the pipeline. This represents Fredrik’s take on a linear workflow with Maya and Nuke as well as a bit of history on the subject. – really good stuff. Check out linear workflow part one, and linear workflow part 2.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.