Skip to main content
houdiniHoudini tutorialtutorials

Extracting Deltas for Corrective Shapes With Houdini

By June 16, 2017No Comments

Extracting deltas is an important workflow for creating corrective shapes, especially when the focus is on character rigging. Maya has a few tools that assist with the creation of corrective shapes, one of them is Brave Rabbit’s extractDeltas plugin. Most tools will let ou model the corrective shape based on a base and then generate a mesh that can be used as a blend shape target before the skin is calculated.

That’s great if you are in Maya, but what about if you work in Side FX Houdini? Being that Houdini is essentially a huge sandbox, technically you can just make your own. Ramtin Ahmadi is a Technical Director at Optix Digital, and here he walks through extracting deltas for corrective shapes that later can be use in rigging. The extraction can be done using a command in textport. A great watch if you are coming to Houdini from Maya.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.