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Model a Bridge Procedurally in Houdini

By July 13, 2021No Comments

Simon Verstraete shows a fundamental approach to make a procedural bridge.

Simon Houdini (Simon Verstraete) posts a new tutorial that looks into creating a procedural bridge in Side FX Houdini that also shows off the basics of Houdini’s workflow.

The tutorial covers creating a system where a curve or line can stand in as the foundation for a bridge. “First thing to do is control the bridge shape by a ramp. This makes it easier for controlling and art directing the shape.” Verstraete says. “Next steps involve procedural modelling. Like using a sweep node so give the input curve basic geometry. From that geometry it can be extruded and then beveled to create planks or stone borders.”

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.